Gotcha! - trapper kidnapper #29
Labels
No labels
Bug
Suggestion
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
NotEvil/TiedUp-#29
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Traps already exist in the mod... so why wouldn't kidnappers just leave em be? A corny expert in traps and contraptions decided that chests shouldn't be safe anymore - devious chests -, which could also include my previous issue - devious beds.
The main idea is that, when a trap is triggered, you have a set amount of time to free yourself and flee before the trapper kidnapper appears out of the smoke and enslaves you. Honestly I'd have this feature be a toggle, who knows
Why it would be useful? Biodiversity in the kidnapper kind