Reduce how much damage the taser does #3
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NotEvil/TiedUp-Legacy#3
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Your idea
Reduce the taser's damage, but increase the weakness and slow it applies and have kidnappers return to a capturing mode. Would likely have to give kidnappers an alternative weapon for dealing with hostile mobs.
Why it would be useful
I think it would be more immersive and enticing if kidnappers mainly used tasers to zap the player in order make capture easier. It doesn't feel right to me that the kidnappers will just actively kill a player that aggros them.
Right now, being captured works like this: a kidnapper walks up to you, and a progress bar fills while they tie you. If you step about 3 blocks away, it cancels.
That's the honest problem with it — it only really works if you're cornered, AFK, or choose to stand still. If you just walk backwards, kidnappers can't capture you at all. So they end up fighting you instead, and since nothing tells them to stop, they fight until someone dies. Which is also the complaint in the taser ticket: it doesn't feel right that a kidnapper's plan ends with your corpse.
The proposed replacement
Kidnappers use the taser to wear you down instead of killing you.