Rethinking Punishments While Kidnapped #6
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NotEvil/TiedUp-Legacy#6
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Rethinking Punishments While Kidnapped
I was truly inspired by your proposed improvement of the “enraged mode” that kidnappers go into once hit. My proposal wishes to take that idea and implement it into other aspects of the experience, especially when you're actually enslaved by a kidnapper!
As it stands now, if you attempt to hit your kidnapper while bound, you'll just be shocked with no further reprocautions, with nothing preventing you from just spam clicking until you die. Logically the kidnapper has nothing to gain from killing you, which is why you wish to replace the old enraged system where they just pull out a taser and zap you to death, so shouldn't this logic apply here as well?
From most to least extreme, here are a couple of ideas that I think would help!
Let me know what you think NotEvil! In hindsight I'll understand if some of my ideas are unrealistic, but I'll be happy if this suggestion simply draws awareness to this portion of the tiedup experience! 😁
I also think that if these ideas were a little tweaked, they could easily fit in with the other punishments that the master npc dishes out to naughty pups :3