FEAT : NPC stealth/distraction tools (smoke bomb, noisemaker, caustic flask) + smoke-occlusion perception #18
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Three throwable counter-capture tools the player can use against pursuers, plus the
perception plumbing that makes them matter:
a smoke cloud that blocks NPC line-of-sight (the perception sightline now tests
smoke occlusion between viewer and target).
NPC hearing (NpcHearingHandler) toward a decoy position.
models + textures + recipes + lang, PerceptionComponent / ChaseActivity /
AbstractTiedUpNpc hooks, and SmokeOcclusionTest.