FEAT : coop takedown animation (grab-from-behind) + player render/placement fixes #19
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coop session. The bondage state that normally enables RIG render is only applied
AFTER the grab completes, so the captured player was vanilla-static for the whole
takedown — the synced coop clip never showed.
only) so the grab starts crisp instead of sliding in from the catch position; a
constant waypoint never moves after, a moving one keeps smooth interpolation.
0.5 block in front of and facing the SAME way as the captor (no pull-in slide, the
clips are animated in place). SyncedActionRegistry builtin + takedown.json + test
kept in sync.
source. target re-exported from the evaluated (baked) pose; initiator is still the
raw Antikythera export pending a baked re-export from the artist's .blend.