feat/coop-takedown-anim #20
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Delete branch "feat/coop-takedown-anim"
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Clips authored on Rigify-style deform bones (DEF_Arm_R, DEF_Torso, ...) resolved to the right joint via the searchJointByName DEF_ fallback, but were then stored in the AnimationClip under the RAW channel name ("DEF_Arm_R"), while the render-time pose lookup keys by joint.getName() ("Arm_R") -- so every joint resolved to an empty/identity transform and the clip rendered frozen at bind pose. - Armature.searchJointByName: fall back to the de-prefixed name (DEF_Arm_R -> Arm_R) so deform-bone channels resolve to the biped joint. - JsonAssetLoader: key the loaded TransformSheet by the RESOLVED joint.getName() instead of the raw JSON channel name, at all three load paths, so storage and pose lookup meet. Lets the artist export the baked DEF deform bones directly, no per-clip rename.c2c2ebe360to08a60fa950